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Camera Path Animation Issues

I'm not sure if something is broken, but I've used KeyShot Path Animations for a long time now, and in KeyShot 11 it seems to be broken or not working correctly. 


VIDEO OF ISSUE


Attaching a video of the issue so you can better see what I'm speaking of. I tried also in a new scene with a cube and had same issues. 


Not sure how to describe it, but the path that's created isn't close to what it should be (I think) and then when I start moving the camera in the geometry view, things really mess up. 


This is a big issue for me, as I'm in the process of needing this feature to work at the moment. 




Hello Will,

Thank you for contacting Luxion Denmark Support.
I am unable to download your video from the link provided. 
If you could, please resend it using our WeTransfer link.
We will look into this as soon as possible.

 

Referencing your Ticket ID#:58582

You are able to check the status of your ticket by visiting your ticket portal by clicking here.
We would recommend bookmarking the page as you can also see if any responses were sent to you or notes applied.
 

Med Venlig Hilsen / Best Regards,

Erik Williams
Customer Support Specialist
Hello Will,

Thank you for contacting Luxion Denmark Support.
We have been able to confirm the camera target can shift when saving the scene.
From our tests we have confirmed that this effects the first save. Any saves or changes made afterwards are unaffected.
Is this the case for you as well?

Our developers are working on this now and will have it solved as soon as possible.

Thank you again for your patience and for bringing this to our attention.

I will reach out to you as soon as possible with any new information.

Referencing your Ticket ID#:58582

You are able to check the status of your ticket by visiting your ticket portal by clicking here.
We would recommend bookmarking the page as you can also see if any responses were sent to you or notes applied.
 

Med Venlig Hilsen / Best Regards,

Erik Williams
Customer Support Specialist

1 person likes this

Thanks Erik. I wanted to attach one more video I recorded yesterday showing another issue or two regarding camera path animations in KeyShot 11. If you look at the geometry view, the control points aren't behaving correctly and it looks like there's another artifact when the path is created. 


Thanks, 

mp4

Hi Erik, it would appear my camera target is being changed every time I re-launch KeyShot 11. This is pretty unfortunate. Some camera animations are dependent upon the camera target, such as an inclination animation or path animation. It seems like even after updating and saving said camera position, a re-start of that KeyShot file reveals the camera target has changed. 


This is really, really bad for those of us relying on KeyShot for animations. I hope this can be resolved well before the next KeyShot update. 


Thanks, 

Hi Erik, 


I received a KeyShot 11.1 build download link. I assume it's related to this issue. While it seems like the camera target is not moving, the camera path control points are 100% not correct. You can see the geometry view struggling to show the correct camera path, and then when you accept close the camera path dialogue. The actual positioning of the points are wrong. I've attached a video of this behavior. 


The good news is that the camera target seems to be saved between KeyShot sessions, so that part of this issue seems to be resolved. 

mp4

I'm resurrecting this thread a bit, but the camera path issue is still a problem.


It would be ideal to adjust camera pathing with a Bezier spline and make an artificial camera target that can either be static or also be controlled with a Bezier spline. 

Annnd we need a camera path speed, same control system as the fade in/out ya?


Not mentioned in this thread; the flipping issue when flying overhead is tricky, creating a third refrence point for the camera plane might be a quick solution for that, but it'd be a PITA to control.


2 cents.

Chiming in to add that this is an issue for me too. The control points that I create always shift dramatically when I complete the path animation function. To make matters worse, there's no way to set the camera control points afterward using the numerical (spherical/absolute) settings either. 
Looking forward to this feature being fixed soon.

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