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Matching frames to maya renders

Hi, I have some renders from maya, of a lit and lookdev’d character turntable that I would like to line up and render the model alone in keyshot. I was able to import and make sure the camera lines up in keyshot, using the zbrush bridge. But when the model rotates, it looks like it doesn’t stay on the same pivot point as it did in maya. I’ve tried setting the pivot on a cube that is at the grid origin and adding the rotation to 360 on y, but nothing seems to get the frames to line up other than at the first frame. Is there a setting I’m missing, I haven’t rendered many animations out of keyshot so I’m a bit new. Thanks for your help and let me know if I need to explain better.
1 Comment

Hello,

Thank you for contacting Luxion.
Interesting, Would you be able to share the CAD (Maya) file with us so we can run some test
and the KSP?

You may send it securely via our WeTransfer


Referencing your Ticket ID#:10993

Thanks,

Justin Adams
Support manager
Luxion Inc
15143 Woodlawn Ave
Tustin, CA 92780
Phone: (949) 274-8871
Fax: (949) 266-9523
http://www.keyshot.com
 


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